SCAMPER Technique

SCAMPER Technique: Systematic Innovation Method

Bob Eberle 1971 Medium Complexity

SCAMPER is a checklist-based innovation method using seven prompts—Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse—to generate creative improvements to existing products, services, or processes.

What Is It?

SCAMPER transforms open-ended "innovate" mandates into concrete, answerable questions. Instead of staring at a blank page, you systematically work through seven types of changes. Each letter represents a different transformation lever.

Substitute: What materials, components, or people could be replaced? Combine: What could be merged together? Adapt: What else is like this? What could be copied? Modify: What could be changed in shape, color, or size? (Also Magnify/Minify) Put to another use: What else could this be used for? Eliminate: What could be removed? Reverse: What would happen if reversed or done backward? (Also Rearrange)

Bob Eberle created SCAMPER in 1971, building on Alex Osborn's earlier idea-spurring questions. It's particularly effective for incremental innovation—making existing things better rather than inventing from scratch.

SCAMPER connects to Brainstorming as a structured variant, Design Thinking for broader innovation, and Innovation Pipeline for managing improvement projects.

SCAMPER seven prompts
SCAMPER: Seven prompts for systematic innovation

Quick Reference

Complexity
Medium (5/10)
Time to Decision
2-4 hours
Data Required
Low-Medium
Team Size
1-5
Objectivity
Medium
Learning Curve
1-2 weeks

Core Features

  • Substitute: Replace materials, people, components, or processes
  • Combine: Merge features, functions, or products
  • Adapt: Copy from other industries, contexts, or nature
  • Modify: Change size, shape, color, or other attributes
  • Put to another use: Find new applications or markets
  • Eliminate: Remove features, steps, or components
  • Reverse: Flip, rotate, or rearrange elements

When to Use

  • Improving existing products or services
  • Product line extension planning
  • Process improvement initiatives
  • When brainstorming feels too unstructured
  • Individual ideation (works solo)
  • Quick innovation workshops
  • Cost reduction brainstorming

When NOT to Use

  • Creating something entirely new from scratch
  • When the problem isn't about improving existing things
  • Complex systemic challenges
  • When deep user research is needed first
  • Blue-sky, unconstrained innovation needs

Key Strengths

  • Systematic: Structured approach ensures thorough exploration
  • Accessible: Easy to learn and use
  • Actionable: Generates concrete, implementable ideas
  • Solo-Friendly: Works for individuals and teams
  • Quick Results: Produces ideas in hours, not weeks

Key Weaknesses

  • Limited to incremental innovation
  • Requires something to improve (not blank-slate)
  • Can feel mechanical if overused
  • May miss radical transformation opportunities
  • Doesn't address user needs directly

How It Works

1 Primary InputExisting product, service, or process to improve
2 Data You NeedUnderstanding of current state, constraints, SCAMPER worksheet
3 Primary OutputList of improvement ideas organized by SCAMPER category

Comparison with Related Frameworks

SCAMPER vs Brainstorming

Brainstorming is freeform idea generation; SCAMPER provides structured prompts. Use Brainstorming for open exploration; SCAMPER when you need directed, systematic improvement ideas.

SCAMPER vs Design Thinking

Design Thinking is a complete innovation process starting with empathy. SCAMPER is a technique that can be used within Design Thinking's Ideate phase for structured idea generation.

Deep Resources